đşWhat’s Noodling - Cloudheim Dev Blog #1đ
FAQs, A Bit of History, and a Teaser of What’s Next
Hello, everyone!
Thank you so much for all the interest and support as we announced Cloudheim for the first time. The team here at Noodle Cat is super excited for what’s in store, and we are here to kick things off with our very first Dev Blog!

âď¸FAQ Round-up
Here are some of the most common questions weâve gotten since the gameâs reveal.
Q: Will there be a demo?
A: Yes! We also plan to have playtests leading up to the game’s launch. Expect more news on this soon.
Q: Can I play singleplayer?
A: Yes, you can play solo. Each world save will also have various settings such as experience gain and enemy difficulty that you can tune to your preferences.
Q: How is multiplayer handled?
A: Multiplayer is peer-to-peer hosted. Right now, we donât have plans for dedicated servers.
Q: Is there crossplay support?
We are looking into it, but canât guarantee crossplay support just yet.
Q: Will the game release in Early Access?
At this time, we don’t have plans for it to be in Early Access.
Q: How much will the game cost?
We don’t have a set price to share at the moment, but expect Cloudheim to be a one-time purchase â no free-to-play models or subscriptions.
Q: Is it an open-world game?
Not exactly. Cloudheim has more of a hub system where you have your core base, with locations to explore and more unlocked as you progress. That said, some of the maps are pretty big!
Q: Can I play as different characters?
A: Yes! While there wonât be a character creator, youâll be able to unlock and play as different characters.

đ How It All Started
Now, letâs go back to the beginning, before there was a game or even an Unreal project set upâŚ
From the start, we knew we wanted to make something unique. At Noodle Cat, our founding team drew inspiration from playing games across different genres over the years. âWe would play survival games, fighting games, management games, and see things we could bring together to make a new kind of experience,â says David, our CEO.
Thatâs why itâs hard to fit Cloudheim into any one category. Itâs not strictly an ARPG, nor a survival game, nor is it a base-builder. Instead, weâre calling it an âaction-craftâ game, where the core loop is about using fast-paced, combo-driven combat to defeat enemies and explore the world, while bringing back loot to your base to craft and unlock even more playstyles for your next adventure.
We also wanted the world setting to be something more whimsical and fun, rather than being dark or punishing.

This playfulness is reflected not only in our art direction, but with the gameplay itself. You can kick greebles out of a cannon, feed ore into a chomping smelter, and open treasure chests with your magic lasso.
And while we do want Cloudheim to be a game thatâs easy to pick up, thereâs still plenty of room for those looking for a challenge as well. If all you want to do is dive into a mob of monsters and swing around a hammer â go for it! If youâd prefer tactfully chain together combos or time the perfect block with your shield, you can do that too.

Or maybe youâre the type to take the reins back at base. If sorting inventory and managing the store is more of your jam, thereâs something for you as well! We wanted to make a game where the whole family and friend group can play together.
đ Community Spotlight
This is the section where we usually highlight some of the really cool stuff from our community! But since things are just getting started, weâve decided instead to share some creations from the Noodle Cat team ourselves. Enjoy. â¨





đUp Next: All About Combat
Welcome aboard the hype train, because weâre just getting started! Weâre excited to announce that Cloudheim will be in the Future Games Show Spring Showcase.

Tune in March 20th, 1 pm PT/4 pm ET/8 pm GMT as we unveil a brand new trailer covering more on the combat of Cloudheim â including classes, weapons, and enemies!
Hereâs a quick teaser:

See you then!
